﻿using ImGuiNET;
using System;
using System.Collections.Generic;
using System.Text;
using TTEditor;

namespace FakeUnity.Editor
{
    class WindowAbout : IWindow
    {
        public WindowAbout()
        {
        }
        public void OnUpdate()
        {
        }
        public void OnGUI()
        {
            ImGui.Text("this is about win.");

        }

        public void OnClose()
        {
        }

        public void Show()
        {
        }
    }
}
